Vungle广告入门
Vungle广告入门
Unity篇
首先作者是只会添加个按钮并且设置点击事件的Unity小菜,机缘巧合工作室的一位同事需要接入广告,所以看了一下相关文档
& 官方中文文档:https://support.vungle.com/hc/zh-cn/articles/204311244-Vungle-Unity-入门指南
& 官方英文文档:https://support.vungle.com/hc/en-us/articles/204311244-Get-Started-with-Vungle-Unity
注意:中文文档有些地方会把代码给一并翻译了
详情看代码:
这个是Unity中的c#脚本事件,用了NGUI,直接绑定到按钮上选择里面的OnClick方法就行了
注意先导入vungle的unity插件在进行编码,下载链接:
https://s3.amazonaws.com/vvv-releases/prime31-unity/VunglePlugin.unitypackage
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class btn : MonoBehaviour {
string logTag = "vungle";
Dictionary<string, object> options;
// Use this for initialization
void Start () {
DebugLog("Initializing the Vungle SDK");
//您的 App ID 可在您的应用程序页面上的 Vungle Dashboard 中找到
Vungle.init("Test_Android", "Test_iOS", "Test_Windows");
//为了当调用Vungle.playAdWithOption (options)的时候,加载相应的弹窗文本设置,详情看文档,或字面意思
options = new Dictionary<string, object> ();
options ["incentivized"] = true;
options ["alertTitle"] = "已经看玩80%";
options ["alertText"] = "可以退出";
options ["closeText"] = "关闭";
options ["continueText"] = "继续观看";
options ["immersive"] = true;
//调用广告事件监听
initializeEventHandlers ();
}
// Update is called once per frame
void Update () {
}
//按钮的点击事件
public void OnClick()
{
// 广告是否加载完毕
if (Vungle.isAdvertAvailable ()) {
// Vungle.setSoundEnabled(false);//设置声音是否开启
//Event triggered during when an ad is about to be played
Vungle.onAdStartedEvent += () => {
DebugLog ("开始播放广告");
};
// Vungle.playAdWithOption (options);//带关闭确认的广告打开方式
Vungle.playAd ();//无弹窗确认的广告打开方式
} else {
DebugLog("广告加载中。。。请稍等");
}
}
//在onstart方法中调用,有各种广告状态监听
/* Setup EventHandlers for all available Vungle events */
void initializeEventHandlers() {
//Event is triggered when a Vungl ,e ad finished and provides the entire information about this event
//These can be used to determine how much of the video the user viewed, if they skipped the ad early, etc.
Vungle.onAdFinishedEvent += (args) => {
DebugLog ("广告结束时间:" + args.TimeWatched + ", 总时间:" + args.TotalDuration
+ ", 是否被点击:" + args.WasCallToActionClicked + ", 是否看完:"
+ args.IsCompletedView);
};
//Event is triggered when the ad's playable state has been changed
//It can be used to enable certain functionality only accessible when ad plays are available
Vungle.adPlayableEvent += (adPlayable) => {
if(adPlayable){
DebugLog ("Ad广告已经加载完成:");
}else{
DebugLog ("Ad广告正在加载中...请稍等:");
}
};
//Fired log event from sdk
// SDK 发送日志事件时促发
Vungle.onLogEvent += (log) => {
DebugLog ("Log: " + log);
};
}
//方便打印信息的方法
/* Common method for ensuring logging messages have the same format */
void DebugLog(string message) {
Debug.Log(logTag + System.DateTime.Today +": " + message);
}
}