安全远程购买
目前,远程采购商品需要多方相互信任。最简单的配置涉及卖方和买方。买方希望从卖方那里收到一件物品,而卖方希望得到金钱(或等价物)作为回报。有问题的部分是这里的货物:无法确定该物品是否到达了买家手中。
有多种方法可以解决这个问题,但都以一种或另一种方式达不到要求。在以下示例中,双方必须将项目价值的两倍作为托管服务存入合同。一旦发生这种情况,这笔钱将被锁定在合同中,直到买家确认他们收到了物品。之后,买方将获得价值(押金的一半),卖方获得三倍的价值(押金加上价值)。这背后的想法是,双方都有解决问题的动力,否则他们的钱将被永远锁定。
该合约当然不能解决问题,但概述了如何在合约中使用类似状态机的构造。
// SPDX-License-Identifier: GPL-3.0
pragma solidity ^0.8.4;
contract Purchase {
uint public value;
address payable public seller;
address payable public buyer;
enum State { Created, Locked, Release, Inactive }
// The state variable has a default value of the first member, `State.created`
State public state;
modifier condition(bool condition_) {
require(condition_);
_;
}
/// Only the buyer can call this function.
error OnlyBuyer();
/// Only the seller can call this function.
error OnlySeller();
/// The function cannot be called at the current state.
error InvalidState();
/// The provided value has to be even.
error ValueNotEven();
modifier onlyBuyer() {
if (msg.sender != buyer)
revert OnlyBuyer();
_;
}
modifier onlySeller() {
if (msg.sender != seller)
revert OnlySeller();
_;
}
modifier inState(State state_) {
if (state != state_)
revert InvalidState();
_;
}
event Aborted();
event PurchaseConfirmed();
event ItemReceived();
event SellerRefunded();
// Ensure that `msg.value` is an even number.
// Division will truncate if it is an odd number.
// Check via multiplication that it wasn't an odd number.
constructor() payable {
seller = payable(msg.sender);
value = msg.value / 2;
if ((2 * value) != msg.value)
revert ValueNotEven();
}
/// Abort the purchase and reclaim the ether.
/// Can only be called by the seller before
/// the contract is locked.
function abort()
external
onlySeller
inState(State.Created)
{
emit Aborted();
state = State.Inactive;
// We use transfer here directly. It is
// reentrancy-safe, because it is the
// last call in this function and we
// already changed the state.
seller.transfer(address(this).balance);
}
/// Confirm the purchase as buyer.
/// Transaction has to include `2 * value` ether.
/// The ether will be locked until confirmReceived
/// is called.
function confirmPurchase()
external
inState(State.Created)
condition(msg.value == (2 * value))
payable
{
emit PurchaseConfirmed();
buyer = payable(msg.sender);
state = State.Locked;
}
/// Confirm that you (the buyer) received the item.
/// This will release the locked ether.
function confirmReceived()
external
onlyBuyer
inState(State.Locked)
{
emit ItemReceived();
// It is important to change the state first because
// otherwise, the contracts called using `send` below
// can call in again here.
state = State.Release;
buyer.transfer(value);
}
/// This function refunds the seller, i.e.
/// pays back the locked funds of the seller.
function refundSeller()
external
onlySeller
inState(State.Release)
{
emit SellerRefunded();
// It is important to change the state first because
// otherwise, the contracts called using `send` below
// can call in again here.
state = State.Inactive;
seller.transfer(3 * value);
}
}